Where do you most prefer boss fights to occur in 3D Super Mario platformers?
In a dedicated "arena" space cordoned off from the rest of the level (e.g., Torkdrift or Dino Piranha).
In a relatively small arena space, but one that's directly integrated into the rest of the level (e.g., King Bob-omb or the Chill Bully)
Across a large portion of the existing level (e.g., Phantamanta or Mollusque-Lanceur)
In a level almost entirely designed and used specifically for the battle (e.g., Hisstocrat or Kingfin)
I have no preference as to what range boss fights span.
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