This form will help set tone/the kinds of perverse dangers she’ll face. What will it be?
Labrintho’s central spire becomes a massive tree, with small towns and castles built onto and into it’s huge branches. The “dungeon” Rhuna will be exploring will move ever upward, with parts being inside the tree and other parts being on the branches and the things growing out of/built into them. This tree dungeon will be a place of dazzling, rainbow colors and fae magic, chaotic and seemingly good yet hiding it’s true nature.
The central spire of Labrintho has become the “Tower of the Dive”, a place of pristine white marble, classical columns, and giant statues depicting the gods of Alaria. The dungeon will be a series of shrines and temples separated by interconnected labyrinthine halls filled with tests of “worship” to various gods. Before each encounter begins a deity will be chose which will theme/set the tone for that challenge.
Outside the cities like the one our doomed heroine starts in Labrintho will become a massive fae garden, a little overgrown and wild, yet clearly tended by magical beings. Things will be bright and colorful, although in a claustrophobic and often dangerous way. The magical inhabitants and dangers will be full of tricks and lies.
Labrintho will become a suffocating arboreal dungeon full of dense, half dead trees covered in thick musky moss. This dense, ancient forest has overtaken ancient ruins, with it often being hard to tell where trees and greenery ends and the ruins begin. Often areas will be flooded and marshy, and although it is a forest the sky will never be visible through the dense canopy and there will be a confusing sense of being able to go up and down “floors” or “levels”.
Labrintho’s central spire becomes a massive tree, with small towns and castles built onto and into it’s huge branches. The “dungeon” Rhuna will be exploring will move ever upward, with parts being inside the tree and other parts being on the branches and the things growing out of/built into them. There will be a stuffy feeling of rot trying to overtake the place, with heavy dense sinister clouds and fogs clinging to the outside world. Yet whenever Rhuna can see the sky she will see bight light trying to peak through the sinister cloud cover, calling her ever higher into the tree dungeon.
Labrintho will became a sinister half-dead forest shrouded in never ending night and filled with ghosts and undead challenges. It will be a sinister, cold place yet frequent caches of treasure and magical items will convince our heroine that it’s worth exploring. This treasure is, of course, at best only there to entice her forward and at worst cursed.
Labrintho will become the ruins of an ancient city, once made of resplendent shimmering white stone and growing into the sky-touching central spire, but now, after some great cataclysm, the place is a post-apocalyptic disaster. The once pristine city is now overgrown with trees that have fed on the place’s magic, eating away at the ruins and creating wild magic-infused natural threats. At “ground” level this place will be flooded, requiring Rhuna to travel by small boat at first, and whether she decides to go up or down will be chosen by a future poll.
Labrintho will become fog-shrouded pine mountains, an arboreal dungeon that will be a mix of cold sinister threats with patches of bright flowery aid and safety. There will be the vague impression that the spire has become a massive mountain, but frequent ruins leading underground will provide our doomed heroine with the choice to go up or down, a choice that will eventually be made by poll.
The central tower of Labrintho will become “The Night Spire”, an overcrowded urban hell that lives shrouded forever in an endless night. The dungeon our doomed heroine will travel through will be an urban one filled to the brim with sinister, perverse, and deeply corrupted inhabitants. There will be frequent safe spaces and allies along the way, but each will inevitable be revealed (at least to the reader) to be an antagonist.
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