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Should Yandere Simulator be an open-world game?

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Total Votes: 96,500
1,000 Comments

  • greensville0 - 9 years ago

    I like the open world concept, just thinking of the many different ways to kill people and possible ways to effect the town and all that fun stuff. Also I don't mind if it will take longer and may need more funding. I like Yandere Simulator and I would support it more than current if you asked, but don't feel like you should try to push it all out on the release date. Like some of the people have said make the school first and then as fun little ( or in open world case big) addon's for after to give a wider range of stuff to do and increase the replay value of the game more than it already is. I can spend hours a day just killing the people and having fun with the sandbox you put out every so often.

    Anyway I say shoot for big and grand but take your time even if it mean splitting it all into parts.

  • Corey Pinassi - 9 years ago

    I wouldnt say a huge open world on an initial release but I would say make a small neighborhood along side the school where the students live. It would add a depth to the game.

    I understand it would take alittle longer but I do think that it can be pulled off. I have gone to college for 3D animation and am going back to expand my skills in it and would be willing to lend my modeling knowledge to the game if needed.

  • Dean Herbert - 9 years ago

    Start with just the school for the initial release; add more as you go if it feels right. No reason everything needs to be in the game at initial release.

  • Onda Isaga - 9 years ago

    Oh, I can see the shrine filling up with Senpai's belongings. Maybe you could add a minigame where you can sneak into Senpai's house, stealing whatever he has touched. :P

  • blazikenowen - 9 years ago

    I say you open world it for one it adds a ton more possibilities for body dumping and adding alot more victims for yandere chan to pointlessly murder like for instance your rivals little brother or sister? there cat dog or some other pet heck even adding more ways to get weapons and stuff there is so much potential

  • Fish - 9 years ago

    Honestly, open world will kill this game.

  • trent - 9 years ago

    if you make a small town you should add times that you can't go to town or the towns folk might catch you or something to that degree. maybe you can even decide to do small jobs for people to buy items you can use to murder or even just knock out like a taser from a shop maybe even candy or toys from shops to loll other students into thinking you are a nice person dependent on their character type. maybe even have it to you can bribe officers off campus if you pay off info-chan to pull some strings. maybe even with kidnaping other students you might have to figure out how to get them to your home with out being caught maybe even just inviting them with you and taking them home to your choice of room or basement. it would also be cool if you could manipulate male and female students into doing favors for you like bringing you risque objects or other sorts of things. i know these would take time but having a crazy fleshed out game would make it live for a long time. hope this game you some ideas but you probably thought of them already!

  • Cric Catalyst - 9 years ago

    It seems like the larger the world the better, but only so long as that extended world remains on par quality wise with what the smaller world would've been. Side quests wouldn't interest me in Yandere Sim, but ways to engage in social sabatoge (or murder if need be) that are time/place unique outside of school could add a great dimension to the game. Does the rival work part time at a gardening store? Maybe it's time to find that store and set up a gardening sheers "accident", or take a picture of her sleeping on the job to blackmail her with. Maybe deaths off campus could affect school atmosphere differently? (Dare I dream of city atmosphere where cops go on a manhunt if a cerial killer is thought to be on the loose?)

    Either way, most importantly I don't want you to feel like you're on a clock Dev Senpai. You said this could add 6 months to the release date, I say add 9 months and make sure whatever you do decide to extend the world to blows us away. (:

  • Lilly - 9 years ago

    Take as long as you want!!!!! It sounds like a cool concept I'd like to see. Just try not to get too far from the original goal- getting Senpai. Hopefully if you add a town, things in town could also help you to your goal! Good luck, dev!

  • Amoi - 9 years ago

    As much as I like the idea of having an open world game and exploration, I agree with the previous comments that having it in Yandere Simulator would detract from the prime atmosphere of the game. The seemingly placid school environment with its underlining horror element will lose focus against the idea of having a small town to explore.

    But I do encourage adding extra environments to the game to make the gameplay more interesting. The school pool you mentioned in the video can add extra possible murder scenarios. And the previous comments mentioned the idea of having Senpai's home and the homes of rivals to stalk about after school. This could make for interesting gameplay potential.

    The Persona series (such as 3 and 4) were able to do this by adding small areas in town such as having a shrine, shops and a subway but they never added the whole town itself.
    But that was because Atlus is such a big game company. With Yandere Simulator, please don't hesitate to ask for help. I'm sure a lot of fans out there are designers who would be willing to pitch in.

    In the end, this is your game and you're free to do whatever you see fit. You've worked so hard on this project so don't feel discouraged if you hear or read anything that upsets you. This is such a unique project you're working on, I'd hate to see you lose your passion for it! Please continue the good work!

  • Paiimeii - 9 years ago

    I voted compromise

    I voted this way cause even with the debug build i LOVE game as it is. I do agree that it would get boring with just the school. I do not think the game needs an open world environment though cause srsly what would be the point cause the games main focus is SENPAI and having your love rivals go "missing" (lol). I choose compromise cause i think that it could not so much a full town but choices to travel to a residential area where senpai's house is a few of ur rivals houses are located near by so you can stalk senpai and some of the girls. I also think that there should be a market type place that can be use to buy things to help with rep with certain character to help get you to a goal easier ALONG with Info-chan. So say the Otaku character give games or collectibles as a bribe. You could also expand that you say food or snacks for help for general characters. Since the game also has a span of a week u can make it to where Yandere-chan has an Allowance from her parents that you can spent at the market and that amount is set and cant be replenished until the next week. It gives the game another game Mech and also lets the player pick and choose how he/she wants to bribe. Do you risk Panty shot for Info-Chan or Bribe with your allowance. While one is more risky than the other Info-chan would have the WAY high pay off. Lil off topic but the market doesnt even have to be a full town just like a shopping Strip one road with 4~5 stores where you can interact with other school mates and then also have the option to buy things.

    Anyway i am LOVEING what you have right now and i am Def getting this when its out! keep up the great work! \(~^.^~)/

  • Yuikami - 9 years ago

    I voted for compromise, as the dev said, I wouldn't want to see YS changes too much from its scope at the moment, but I also think it would also be nice if Yandere-chan can stalk her senpai outside of school.

    Stalking someone doesn't have to end up just in the school area, knowing where he lives and getting to watch him do his personal stuffs through his house windows are also really nice. So it may be not completely open world but some zones you can choose to visit to see senpai, buy some equipment or anonymous presents to send to senpai, eliminate competition outside of school area and somewhere else to get rid of the bodies. They don't have to be so big, that still would add more variety to the game as well.

    For example: Say you over heard senpai talking to his friends that he wants to go to game center to hang out with his friends after school, so after school, Yandere chan can open a town map and choose the game center which should send you to a map that's inside the game center, pick a corner and watch him from afar to learn more about him and what he likes to do, that should add on to the information pool that helps Yandere-chan to be more careful around him.

    More samples can be found in some older late 90's to early 2000 games, such as persona 1-2 that you can choose to visit some part of town you can walk around for a little bit, such as market district, temple, park, smaller part of the neighborhood, or even the smaller mall.

  • pointprince - 9 years ago

    I think the other environments should act similarly to Yandere-chan's room and basement, instead of an open world. First of all, you might have to apply that School Atmosphere idea to the town. I wouldn't want to see the entire town becoming eerie. Secondly, the new environments should be places the students would go after school, like a café. The player can use this to either boost his/her reputation, gaining their trust, or to lower the morale of the rival, if it's just the player and the rival going out. In conclusion, I believe the player should just be given options for where to go upon leaving, with a menu similar to Yandere-chan's room when exiting.

  • Arianna - 9 years ago

    It would make more sense to make a town where you can follow the girls (or senpai... *sigh*), as well as a place to buy weapons, because finding them laying around the school makes less sense than finding a cutscene where some gangsters dump a body and a murder weapon in a dumpster that you can then take, or a katana shop, etc. There is a place you can sweep or mop the floors after class every day for some money to buy weapons or drugs with, and a dark alley you can bring a girl down only if your reputation is high enough (otherwise, she will say she's scared and turn around). Maybe a gift shop where you can buy senpai things and leave in his locker? Maybe even stealing things from the girls' lockers, and either selling them at a pawnshop in town or leaving them next to the body, then storing the weapon in their respective locker so that they get blamed for the murder.

    What I'm saying is that an open world has a ton of possibilities, but is pointless if it doesn't relate to the main storyline.

  • Samantha H. - 9 years ago

    I voted 'Compromise'
    i think it would be cool to stalk sempai, to actually follow him to his house. And things like that but I think it should be just town and a school, I don't know what you could do at a beach or things like that unless you made something like a school feild trip route that alows the girls to turn up 'missing' at the beach or park or wherever else.

    Though going on with things like that I think it would be cool to have to buy some of your items from a vender and see how people react to school news. But doing it this way may completely destroy the purpose of info chan.

    I think it would be cool to threaten girls at there house or stalk them... things like that. Make them scared to be even in the town and like leave the school or something along thoughs lines.

    Hmmm, any choice you make I'll be happy with though. I'm ok with it going eather way.

  • Note - 9 years ago

    I guess it's not a good way for this game to become a open world. Like you said, Yandere Simulator is a horror game. A close small world would be much better for the YS. Besides, you talked about the "school atmosphere" . A smaller world would be easier to present this effect. If you made an open world, when some bad things happened in the school like murder or otherwise, the school atmosphere changed; Since there are crimes and criminal(s) in town, the town atmosphere would be change and women in the markets, neighbors next to them would talk about those terrible tragedies in their gossips(Asian used to do some gossips with familiars when doing shopping in the market or just talk to their neighbors, especially married women.) , too. And that may cause you to sneak in town or gotta kill someone in town. Am I playing Metal Gear Solid? Then give me a suit of optic-camo, please lol

    There're too many things have to be done if you want to do so, unless you got a lot of resources support you. If not, maybe you could try on Yandere Simulator 2 or something like that after Yandere Simulator's success.

  • Chloe - 9 years ago

    I think a small town would be really neat. It would definitely add to gameplay/offer new opportunities for...interactions, if you will. It would also be a really cool new platform for listening to gossip and being relatively sketchy in general.
    As for funding, a kickstarter program (you've probably already done/considered it but still, the more the merrier) might help ease any problems with funds.

  • Desu Gun - 9 years ago

    Rome wasn't built in day! But i would love to see the world outside of yandere-chan's school, maybe you could stalk Senpai home, or follow a rival into a dark alley and murder the *****! I already love the amazing environments in the school like the gym, roof, and chemistry lab. Maybe add other shops or buildings in the town that could help you murder rivals, or get Senpai to finally notice you!

  • Hana - 9 years ago

    An open world does well, even if the wait time is longer. Though my PC lags with Yandere Simulator, I think the people who has it work well on their computer would like alternative ways to sabotage people. Not everything is done in a school, especially very personal stuff. It's usually outside of a school and a much better way to ruin a rival's life. It makes it /that much/ creepier, too! Hope you definitely consider the open world. And there's no need to go all out in the small town, either. Just the simple basics would do just fine. A few homes, a shopping district, etc, does fine. No need to add too much. I know you're working hard and doing another environment may be difficult, but people will definitely look into it more knowing that there's a space outside of the school and your home. Good luck!

  • Jade - 9 years ago

    I think it would be cool to make the game an open world, so you can follow Senpai or even you rivals to kill them, or know their secrets.
    I think that the idea that you could make quests to the other students it's great, so you can make more good reputation that way.
    And if you require help with the game, like voice acting, you can count with me!

  • Pocky Chen - 9 years ago

    I think you should make a small town for the game, not a large suburban town. If you make a small town and put more detail into it. It'd be better than having a big town with just copy and paste NPC. For the town idea I think it would be cool to be able to climb into other people's houses and like hide under beds or just do something. Even go into restaurants and what you eat changes your characters look or you can eavesdrop on other students activities so later on you can find them at a karaoke bar or something and sabotage their evening or use it to increase your reputation.

  • Vix - 9 years ago

    I chose open world. I understand that this probably will take up to 6-12 months. But from what we have seen so far and how creative you are, I think you can do this. I would be more than happy to donate or help with voice acting. (Which I have done a couple times for my friends films) I think it will make the game more exciteing with haveing people you dont see at school. And it makes it possible for you to threaten your rivals family and excute them if you want. Adding quests for the towns folk would be cool but i understand that could take away from yandere trying to slaughter anyone who gets in the way of her and senpai. Also I commented on you video that i would be cool if you could steal underwear and give it to someone to get reputation. or just favors like that in general.

  • Big Karma - 9 years ago

    The idea of open world will make the reasons behind every actions much more explainable like stalking your rival for evidence to blackmail and keeping an eye out on your senpai. Maybe Yandere-chan can even visit the police station and do her wordplay to make them believe she's not a suspect for the time being. Maybe even you can find your teachers or an adult to sweet talk with them and gain an extra study points or specific benefits.

    When I first think of open world Yandere Sim, I thought it would be dlc worthy. I would totally buy the packages plus dlc.

    I awaits for the final result.

  • Emilio - 9 years ago

    An open world would be an awesome feature, but maybe you should focus on the CORE of the game, mechanic-wise. Maybe you could implement open world in a sequel.
    Heck, you could create multiple schools to choose in a campain mode or even custom schools.
    I think that you shall focus on the core mechanics, then when you have a solid base, you can expand everyting else

  • Jay - 9 years ago

    Add the Town as a DLC if the game does well enough? I personally would like to see more social sabotage and an achievement for a no kill win (sabotaging everyone else without killing anyone to win Sempai's heart).

  • Interrogation Game - 9 years ago

    No, please! I'd prefer having a tight and focused game about stalking, psychological warfare, perversion, and murder in a school, rather than something that tries to do too much.

  • Celia - 9 years ago

    I think you should definitely make Yandere an open world but only allow Yandere to go into the small town at certain times within the plot. Or just always allow Yandere to go into the small town at any time like you had in mind. Either way it sounds amazing.

  • The RiiseN - 9 years ago

    I would say make the game a open game concept. Yet an idea that you could possibly do it make it a DLC for the game. It would be add on for the game. Like adding more content if you ever got worried that it got boring. If you can add the sliding ability for those camera shots plus to knock some one down like the teacher but you need a certain number physical points to do it and can only do it once.

  • Vix - 9 years ago

    You should focus on working in the school for now, to make it a place where you won't get bored easier. Only after that, it would be interesting to have other enviroments, like a park where you can sabotage a date, a mall to buy more panties and other things. No need for open world.

  • Remon-Chan - 9 years ago

    I voted for compromise (I would love an open world but to start with......), if there's a convenience store (to acquire others drugs, food and incriminating things to pin on other students to later blackmail them *wink, wink), restaurant (where students work part time which gives a longer time slot to kill them or poison other students food who eat at the returant and blame it on the student who works there part time), school swimming pool (if you drown them somewhere else and move them to the pool the death could be made to look accidental) and bar (to obtain alcahol to drug teachers to get them fired or to slow them down so you can kill them) along with a selection of houses for certain students and teachers and of corse Senpai's house too. I think that would expand it enough to give you time to work on an open world later on ;3

  • Mario Falcone - 9 years ago

    I think you should stick to the plan and develop the school scenario to it's fullest, make a robust product and publish it. If the first run it's successful you will have resources for making upgrades to the game or better for you a sequel.

  • D3rP - 9 years ago

    I feel like you can do something with the open world idea. Maybe you can find more ways to take out school members, you can be invite people to certain places and plot your way to murder them. Also with the open world you could find out places that senpai likes to go to and get more information on what he likes. Overall I think the open world idea has lots of potential, of course it will take more time but, it'll be worth it.

  • Sophi - 9 years ago

    I think the game should have an open world so that way there is more opportunities. Like stores to buy upgrades and such. I can already think of a few more deaths!! :-) good luck, even if it takes more time I know anything you do,I will like.

  • TehDust - 9 years ago

    Please do not give in to feature creep. It kills most projects and I really want to see Yandere Simulator succeed. I think you should focus on making the school experience top notch. Pack in as much detail and events as you can to keep things fresh.

    Once you are at the point where the school is perfect and can not be improved release the game and use the profit to build a team to work on the open world concept. Then release it as an expansion pack or Yandere Simulator 2. That way we get a great game and an even better sequel!

  • - 9 years ago

    I voted for an open world, but I would also be OK with a more limited world with other environments. My reason for voting open world is I can easily see more areas opening up new game play mechanics. For example, something that could combine the hill and bike mechanics is say one of the rivals has a personality trait that makes them avoid other players, so the strategy to eliminate them is say sabotage their bike and they get hit by a car at the bottom of the hill because their brakes don't work. That's just my two cents.

  • Onilane - 9 years ago

    Ir's not about making an open-world, it has to be alive. I don't want to play in a ghost town where there is nothing to do but killing people in a random street. Keeping the school as the only place to play is a way for you to focus on the gameplay before creating a liveless world. However, the game could be really great but as you said, you don't have the money to do it neither the time. I can wait for a game for 6 months or 2 years as long as it's great to play and i actually enjoy it. That's why i vote for a compromise. Plus, by making differents places, you can actually add some after the release or the game, i think it will be easier.

    You should actually make the game YOU want before making the one we want, but in all cases, i can't wait to see the final product (:. Keep it up !

  • Mulmizu - 9 years ago

    I chose "yes", but I'd like to elaborate on my choice.

    I think that the main focus for now should be on completing the game as it is scheduled to be right now: just a high school. After that point, the focus can switch to steadily expanding the areas that Yandere-chan can get to. For example, it can be possible to make it so instead of the game being completely open world, Yandere-chan can head out of the school gate/leave home and from there, go to a world map with individual places you can go. Some examples of possible places (for which you would only need to draw a background and make random NPCs) can be different shops (clothes shop for new outfits/panties, hair salon, black market-esque place to get different murder weapons), places to meet up with friends from school, and other assorted places.

    But for now, focus on completing the main game! Assuming it eventually becomes a game to purchase, you can use the money you get from that to work on expanding the game. If it's free, hopefully you can get donations to help or volunteers who would be willing to assist you! I BELIEVE IN YOU!!

  • 01100001 - 9 years ago

    I suggest you focus on the original plan. Only add more accessible places but not in an open world. It would be easier for you and still maintain the original gameplay concept of the game

  • AdomiZ - 9 years ago

    You use a Hentai version of GTA for your Yandere Sim's open world concept demonstration? Me Gusta.jpg

  • GotiForsaken - 9 years ago

    I think a lot of people would gladly voice act for you. Even for free.

  • IV - 9 years ago

    While it's easy to get excited about adding shiny new features, I find myself really doubting that an open-world environment would really add much to Yandere Simulator. I suspect that most of what it would really accomplish is just draining resources and distracting from the central vision of the project.

    Here's what I think it really comes down to: if you give players the option to murder other students outside of school, they will (probably) very rarely actually murder /at/ school. The school is not a very encouraging place for would-be murderers - it's crowded, it's got long sightlines in most areas, there are authority figures in every other room, and anything suspicious in the slightest is treated as a full-scale threat. Not to mention that you can never do your dirty work more than about fifty feet or so from Sempai noticing you. From what I've seen of the game, forcing players to confront all that is really the heart of the gameplay. It's what makes the difference between "haha it looks like she killed herself" and "faking another student's suicide is, in some cases, a genuinely practical maneuver, if you can pull it off." It's what makes School Atmosphere a really important factor, when a student being willing to visit the bathroom alone can make the difference between a quick kill before classes and a four-day scheme to poison them. And so on.

    I think, given the nature of the game, it will be much more compelling in the long term if it focuses on encouraging the player to obsess over mastering a small (or not-quite-so-small - a lot of commenters have pointed out that you can fit quite a few things into a school) environment that's dangerous enough to often require creative kill techniques than if it gives the player a big ol' world and lets them kill whoever they want however they want. I fully suspect the real key to how successful the game will be is the depth of the social structure of the school, and how elaborate a murder scheme can go while still being practical.

    That all being said, it seems the vast majority of voters are in favor of adding more environments. A shopping mall might be a good location to add, in that case. It's crowded, has shopkeepers/mall cops/adult shoppers who could take on the role of teachers, and has security cameras that could add a genuinely distinct gameplay element to the different area. You could even put it right across the street from the school, making it the "natural" place for most-but-not-all of the students to hang out at after school, and cut out a bit of teleporting at the same time.

  • Naruon - 9 years ago

    Maybe like a small town? Or even have the students live in a Dorm, which would make things a lot easier? Maybe for the add on, Yandere Chan can cross dress as a male student and be able to get closer with senpai?

  • Emi-chan - 9 years ago

    If the game becomes open world and the highschoolers wander around town, it'd make the game too challenging, yet too easy. Challenging in the sense that you have to track them down to murder them and find out their secrets, and easy since their is a ton of room that nobody else would look at to murder them.
    I think that there should be small environments, like your house and a workplace (a grocery store/resteraunt/bookstore/etc.) where you can get money to buy weapons, then keep them at your house. Each day, you would choose what weapons you wanted to take with you, as well as their being weapons you can pick up at other environments.

  • Deathsmiles - 9 years ago

    If you do the open world, when you kidnap a girl you could actually have to drag the kidnapping box to your house and have a little mini-game that you have to avoid people as you drag the case thing home X3. Also I want to say it would be cool if you could hang or strangle people... i know it sounds a little too dark but i think it's cool.

  • Ririkutai - 9 years ago

    For those of you who are a little iffy on the open world to just a few environments, I'd like to present to you the example of Sims 4 vs the Sims 3. EA has always been a little dodgy but they nailed Sims 3. For those of you who spent hours playing that game then you remember how much fun it was. The open world element really added the fun to the game. Sure the environments at home also having a lot of detail was key as well, but taking your Sims out on the town was always super fun. The only problem with open world aside from the delay and the money issue that you're all concerned about seems to be losing the original elements. With the Sims 3, the element weren't lost in the game since it really complimented the original concept; and it will have the same effect in Yandere Simulator with much dedication. The only issue for "boredom" in an open world that would be a let down was that the town's "hotspots" because they didn't feel lively enough due to the lack of people in them (Or tiny details worth sticking around for). In the Sims and even Elder Scrolls games we wanted to see NPCs acting as dynamic as we were. To have to fight through lines and interact with people among other things. That should be the only concern. Nobody has fun seeing a ghost town (A town where very little happens or empty areas that seem to serve no purpose) in Skyrim or other open world games. And I feel like in the compromise that's the main struggle. As long as the town feels alive and Yandere-chan can be more engaged, I'm really all for the open world concept. He started this game wanting all us supporters to really get the whole complete feeling of being a crazy yandere girl. It wouldn't be as fun to skip from environment to environment and complete tasks. This was what EA went for with the Sims 4 and it really did flop compared to the Sims 3. The fact that you could no longer walk where you wanted to really took away from the simulation element. You end up feeling trapped in an area and you lose control. The game controls me instead of I, the player controlling the game with my actions. Every new house required a loading screen though you swear you just saw one a second ago. "I'm on the same exact street, what exactly are you loading" type deal. My only concerns about the compromise is that will you feel trapped (Lack of control) or annoyed by all the loading and lack of playing. Would the suspense just break because you're "safe" during a loading screen? Probably. The open world also happens to add an element of danger. Would we still want to live out our yandere fantasies if we constantly felt safe and without punishment, or would we just get bored? I understand that open world takes a lot of time, money, and help. The majority of us just want details so we can play and still truly enjoy the game. But don't we want the game to reach it's full potential? So that it's so crazy and wild you get so giddy you just HAVE to share it with a friend? There would be so much to do in an open world setting and we'd be in control. Little details are great place to place but now we're in a generation where most people truly can't handle it. The open world would be a serious marketing feature as well as an ace in the hole if done with dedication.

  • kelann1027 - 9 years ago

    I need a story to my game..Like befriending girls So I can kill them..It needs to be longer..6 days is just to short for me..Mini games in it maybe..The games I play is The Sims, Harvest Moon, HuniPop, Silent Hill, Obsure for ps2 ect!

  • Shayene - 9 years ago

    What about making an open world game with a lot of more main characters? You could choose story which is the most interesting for you. For example, story of the violet haired girl - After school she is working in a cafe, because she must support her family etc...

  • Aurorus - 9 years ago

    I believe that this game should be open world, but with a few more complex features:
    1.Being able to deal with situations outside of schoolgrounds (assisinating threats outside of school if you can find them)
    Basically if you can find where a girl lives, you can possibly sneak into their room at night and kill them or use the favors thing in your phone and find where theyre currently at and possibly find a way to get rid of them there
    2.I slightly agree with some of the people who say that there should be just core areas to prevent the gameplay from getting off the point.
    But instead of not making the world open world have a setup imular to skyrim where once you enter certain buildings the rest of the outside world deloads. That would be good to be able to have the games design still look beautiful while nt consuming a lot of computer recources in the process.
    3.There should be a seprate money system (along with favors) that if you have enough money, you can pay someone to kill a target. This should cost a bit of money to do and have a slight chance of the assassin being caught along with you to prevent it from making the game too easy, and different targets should live types of lifestlyes making the player use different methods of elimination in order to take them out, so you cant just use the same method on everybody. Along with lifestyles, the places where they ive because if you have some targets live in what is like a mansion while others may live in apartments it will make it more difficult for a player to kill a targt in their sleep because of different levels of security.
    4.There should also be a system where by killing a target a certain way, you may have a chance of being arrested, kinda like a law ad order show wehre they may look at some evidence and patters and find out whos the next target or the culprit and affect the way you can deal with them.
    5.Put event type leveled things in the game where there amy be a new student or a fire where you save senpai then he falls for you leading to winning the game.
    6.Cars. There should be a mission where you can possibly get a drivers liscence and buy a car allowing you to get around the town ore quickly on your own. Add mossions exclusive to owning a car theat can get you a little cash or a bit of favor points.
    7.Put a slight repetitive design into tha game basically like simular designed houses dawon a street with only a few slight differences making it easier to create the world faster.
    8.Jobs. Earlier i mentioned havig money, but een if you add a stelig mechanic a player may need a faster way to earn money. Not anything complex, but things more like pizza delivery or something really basic that wont take oo much time.
    9.Live npc activity that makes random events that will be caused by an npc or affect their atitudes to you. Also the ability to make friends. (Basically what i mean by live npc activity is that a npc may call you asking you for a favor but if you decline their requess too much you may cause them to dislike you decreasing poupularity.

    I really hope that this game does turn out to be beautiful and entertaining and i hope that some of my suggestions may make it into the game or affect its mechanics somehow. But mainly i hope that this game turn out to be a success and be really fun at the same time.

  • Michael-Anne - 9 years ago

    I voted for the first one (yes make it open world), because I think that that'd be really cool and I think it'd make the game really flowing to be able to just walk around instead of needing to fast travel, but if that's just way too much to be able to do (I don't know anything about programming, all I know is that adding an entire small town that you can freely roam sounds really difficult), then I say go for the compromise, because having more environments than just the school would be really cool, and you're right, it'd keep things from getting stale just hanging around the same place all the time.
    Also I agree with a comment I saw stating that it could take stalking your rival to a whole new level. I also think it'd be really cool if there were a lot more adults around the regular town, which would make murdering your rivals in town a lot harder. (because seriously, what adult is going to stand around and watch a school girl murder one of her classmates?!)
    I'm not nearly creative enough to think of all the possibilities that could come from an open world Yandere Simulator (or even just more closed off levels), but no matter what it is, I don't mind Yandere Sim taking longer to develop. I've absolutely loved watching it's development, and I'm very excited for the finished product, but I want Yandere Sim to be the best game it possibly can be, and I know that Yandere Dev wants the same thing. However he decides to achieve that, I will respect his decision, but I believe that having an open world could make the stalking mechanic amazing, and so many more wonderfully evil things could come from it.

  • crimex2997 - 9 years ago

    Making it an open world is too much. But if it have an Additional envi seems good idea.
    Plus i have some suggestions.
    Having a shopping center is okay. where Yandere can Take his senpai when she rid all of her Enemies :3
    or where senpai can meet additional girls on his harem. (Where Yandere-chan can have more killing stuffs)
    and You can add another killing method there. :D
    Thanks btw.

  • Yan - 9 years ago

    Having some freedom of mobility might be beneficial, but it might be a good idea to limit the open world to a street and/or some select areas that can be used for rival elimination, by manipulating social reputations, places that are suitable for undetected violence, rendezvous-spots or otherwise.

    Having a couple of areas where a player might act out a plan initiated at school might be the most useful. I.e. some form of back alley w. dumpster for assassination, a park where one can blackmail someone and hide the victim in foliage, maybe an amusement ride that can be sabotaged.

    Maybe some social arenas outside school could add new ways of improving the player's reputation without having to succumb to filling a daily quota of complementing looks etcetera. Some mini-game or challenge opportunities there.

    A social setting outside of school could add an element of conspiration and double cross. Say for example if the player cleverly 'arranges' for senpai and an admirer to go out or date somewhere and this location has some form of interactive element where Yandere-Chan can cause an 'accident' or otherwise.

    Although 'open world' may be fascinating, all features outside of school should somehow be connected to the primary objective which is bounded in the school, meaning they would benefit to the plot of eliminating rivals. Furthermore, if an 'accident' was to occur in one such spot, the premises are best not used over again for the same scenario, maybe having people avoid it if something gruesome occurred.

    It would be adviceable to keep any extra elements related to the plot which happens to circle around school. Keeping this in mind can focus the game elements to it's purpose and ensuring that devolopment doesn't get to ambitious and biting over more than you can chew.

    Some expansion of the world could definately be beneficial and worth extra work.

  • Tawnie - 9 years ago

    I picked compromise because I really would like to play this game asap, but adding other locations would increase the fun factor by about 9999%. Of course, making it a full open world would be better, but I understand there are a lot of difficulties and challenges to making a game. I just picked the compromise basically because it's faster and easier.

    I think it would be great for a lot of different reasons.
    For one, there are a ton more murder options. More places to find different weapons, weapons that you wouldn't be able to find at just a school. More locations to dispose of bodies/evidence such as forests, rivers, abandoned houses, etc.

    There's also way more potential for stalking. I think that students probably wouldn't break rules at school, so if you want to stalk your rival and snitch on them when they do something bad, I think it's way more likely to happen off of school grounds. You can also find out something about someone and blackmail them. And, just it would be way more fun to stalk people in other places besides the school. You could actually stalk them home and find out where they live and such. Send them threatening letters 'I know where you live, do what I say if you want to see your parents still breathing' etc.

    If stalking is too suspicious and you already have a low reputation or whatever, you could play the wolf in sheeps clothing. More environments would allow you to "befriend" students (by hanging out at a mall, karaoke bar, cafe, etc) so you can figure out how to use them or exploit them better. I think if you befriend them, it would be easy to find out if there's another guy the rival likes, so you can play cupid easier.

    Just more environments adds a whole lot more options, so I say go for it.

  • Danny Kil - 9 years ago

    I don't think you should make it open world... the game would than become way easier to kill your rival and may become off topic of yandere for your player.. there has to be a time where you can't kill your rival.. in my opinion you should make the current school way bigger than the current state and create that center plaza and place the fountain there instead... You should add more places like if Simpai was asked by his friends (new personality type Simpai's friend.. you would have to watch out for them too) to go somewhere like for example the beach.. you would have to stock Simpai and make sure no one is checking him out.. these places would be unlocked once these "quests" were finished once... the "quests" would become available when you stock different people and gain Intel about your rival or simpai... you should make it where we could visit Simpai's place and be able to stock Simpai through his window so I could complete my yandere experience lol... you should add Simpai collectables that could be added to your shrine.. that sounds fun maybe that's why you would need a jump button

    But if you do decide to create an open world... at least make it harder to kill people in town than it would be if you did it at school... also idk if you heard this game called Bully (an old game but i find it might be helpful with stirring some ideas).. you should make it to where the certain parts of your open world would be unlocked once triggering an event like in that game.. the more you play the more the world would open up.. I feel if you did it that way the school would still feel like the main focus of the game and being able to unlock huge areas gives the player the awesome feeling of visiting a new world... another thing is make the open world experience fun sorta like in goat simulator but not to crazy lol... discovering little eastereggs from different animes within the town would also be fun

  • Rhenellen - 9 years ago

    I think it would be good for the game to have a larger field to work with even if it means delay. It would give Yandere-chan more options to stage a murder.

    For one if you add a forest and call a rival there Yandere-chan can kill without any witnesses and the victim will be listed as a missing person until her corpse is found. Yandere-chan can also gain information on a rival by stalking them when they're at home, not just in school but she has to be careful or else she'll get caught by the neighbors. Speaking of neighbors, the gain/lose reputation thing should also be applied to them as well. You can steal stuff from their homes for more options on tools. Yandere-chan could even stalk Senpai to his house and steal from him as collectibles.

    I honestly agree that if the game were just to be set in a high school it would get really boring. By adding a small world to it, it would expand your options and give the game a wider area to work with, not just a building.

  • declan haywood - 9 years ago

    i always have fun experiencing the open world and seeing main NPC in random locations doing random things.i also like interacting with them.i think it would be a good idea to interact with main NPC in a verity of ways as a neutral state outside of school. it would be good if you can find extra Easter egg skins in the town aswell.

  • Natalie - 9 years ago

    Personally, it's not a bad idea to make Yandere Simulator an open world! Though not too much of an open world like the example you showed us. Create certain different environments for Yandere-chan to go. For example, Senpai's house, rivals house, maybe a small area for meetings or for high schoolers to go hang. Give Yandere-chan more opportunities to murder her victims outside from school, gather information, or stalk. It may take more time and funding, but as long as you continue to give us, the fans, more updates and an opportunity to play the builds like you are now originally doing we will all be satisfied of in my case. Still hold that mentality that you have for the game but at the same time consider some different environments. Work hard and good luck!
    (^O^)/

  • Soren - 9 years ago

    I can see what you mean with all your points in your video. My opinion is that you will be able to make all the time and money back that you spent with the game if you make it open world, seeing as this will make the game much more appealing. If you're not already thinking about it, this gives the player an opportunity to enter a rival's house and stage a suicide or another form of murder in their rival's own household, giving the students at the school just rumors to go on for a while. Eventually they may find evidence (a day later or two, perhaps?) that suggests Yandere MIGHT be the culprit, bringing her rep down. There could also be the threat of police roaming the town or being put in the school to make murders more difficult if one occurs in a home and not just on school grounds. As an added bonus, as others have suggested, a few shops in which Yandere could buy gifts or weapons for trust or murder respectively. (Can't go to a rival's house for murder without a weapon!)

    You could also go with half and half, have certain locations you can go to as opposed to a full open world game. This, however, limits the ability to murder in my opinion, and could cut down on the income of the game seeing as you begin to get very limited on the types of murders and where you can do it. Reactions are limited by the amount of areas as well.

    Keeping it strictly in the school would make it easier on development but the issue is that, as you said in the video, it will quickly lose the interest of players and in turn money because people will not recommend it as much. Murder possibilities become extremely limited as well as reactions and the possibility of larger, town based rumors is lost (you can't exactly go explore those rumors without a town, nor can you blackmail effectively on the subject without pictures).

    BASIS IF THAT WAS TOO LONG OF A READ:

    Open world will cost more but will keep the interest of players and pull in a lot more money if you decide to put it on something like Steam because of the mass of possibilities posed for murder or blackmail. The funding might actually be covered by the hype for open world, to be honest. The amount of time to build it will be worth the wait in the end.

    Half and Half will be easier on development and cost but will slightly limit the possibilities for murder and severely limit blackmail possibilities and rumors. Where you put the locations will be vital to how well the rumor and blackmail system will work and how limited it will be.

    School based just seems like a terrible idea in my opinion unless you're extremely money crunched. People will be willing to volunteer, but you'll lose money if you plan to put this on steam because it will be viewed as a game that is quick to beat and has little replay value due to the limited area and systems in place.

  • Natalie - 9 years ago

    I love this game I feel like a small town will be okay here the word small-town the one in the game but they showed seemed a bit too big this to be about houses for the characters I love this game I feel like a small town will be okay here the word small-town the one in the game but they showed seemed a bit too big this to be about houses for the characters maybe apartment building maybe even a hentai comic shop but want to but what I'm saying is don't make it so huge Hentai comic shop but want to but what I'm saying is don't make it so huge It should be focusing on the high school and maybe You could kill your rivals when they were in their homes think it looking like a suicide with rope or something all I'm saying is don't make the small town so dramatic Hey but I'm still A huge fan keep it up

  • nishijou-kun - 9 years ago

    I think adding some new environments would be a good idea but not a full open world.
    For example: Info-chan could tell you, which kind of places a rival goes after school, with it you can follow her and find some info to blackmail her or a way kill her (stealth kill), or you can go to some place to raise your popularity and skills.
    I think that the stealth and sabotage is what make the game great.
    Good luck with the game..

  • articfox - 9 years ago

    Personally i think an open world is probably the right approach for the game it gives you a lot more possibilities for what you can do. For one it would allow you to have yandere chan kill rivals outside of school maybe find collectables in town maybe implement a money system that yandere chan can use to buy new clothes weapons and the like as

  • Bluh - 9 years ago

    While I agree an open world would be more fun, it would also be a massive undertaking, and between free volunteers and massive amounts of donations i.e. Kickstarter, it doesn't feel like there's a very good option to make it happen. Especially since all parties involve deserve to be fairly compensated for such a massive part of the game to be added.

    Maybe release the game with the plans you already have in mind, and then use the profits you get from selling the game to expand it? That way you (eventually) get to make the game with the vision you have and hire the people you want to hire. I've noticed Yandere Sim is gaining a lot of popularity thanks to really popular youtubers playing it, so you'll probably have a pretty decent release.

  • Justin - 9 years ago

    I think compromise is best.
    Open world doesn't really add anything more to the game over the compromise.
    As well it would reduce hardware requirements, and make saves more manageable in size.
    And then you don't have to program out 100's of NPC's. Just a couple for each environment. Plus then you could add shops to have Yandere-chan get things from, like sleeping pills, rat poison, etc. Then get info chan to sneak it into school for you (The school would probably get a gate guard after the first 'incident', who would search bags for 'contraband' and harm your reputation if they find something.)

    And I could imagine it, heading out after school to get dirt on people you have taken pictures of (Like you get a 'follow ____' option or 'follow rival' option when you find them and then following them to their club meeting or out with their friends and snapping a photo of them, say, smoking. Then either slip the photo in their locker saying 'we need to talk out by the lake (Or somewhere)' Or even slipping it in the principals mail box (Not sure what it would be called, at some schools you can leave notes about things for staff to see, a suggestions and report box) to seriously damage that students reputation, put strikes against her permanent record and (If she has enough strikes) get her expelled!

    A couple of environments could be a culdesac where most of the students live, a shopping area (Like a mall) where students hang out (And maybe gain some rep?), a library to go and study skills after class (Don 't stay up too late!), Senpai's house (Don't let him notice you though!), etc.
    And maybe YC has a budget wired to her by her parents who are out? And after groceries (For YC and her basement captives, extra difficulty for trying non-lethal) she has a set amount to spend on activities/supplies?
    That would be pretty neat.

  • EchiTron - 9 years ago

    I chose the compromise Option only because I am afraid the core ideas and mechanics might get lost in an open world Game....
    Thats not to say I would not want it to be open world though... I just would hope it was done "right". Mainly meaning the game scenarios would still be viable and it would have other aspects to a Yandere Sim.

  • Darcy Canales - 9 years ago

    I voted for the compromise, only because I feel that an open work game would be more than the game would need to not get boring fast. Adding missions and challenges and making the school better should be the primary goal in order to make sure that stealth doesn't get too easy and that patterns aren't too predictable. If you added different areas though, it could add the amount of items you could get ( i.e.- weapons, new panties, etc.). Another idea could be that senpai goes on vacation or something, and you would have to follow him but not get noticed, but I see how open world may be a bit better for something like that. Whatever the majority wants, I'm fine with, because I see no drawbacks for either gameplay wise, but only time and money wise.

  • Emily Stinson - 9 years ago

    I would be willing to volunteer!!! I would love to do some voice acting!! I am trying to get my career started, and this would be the perfect opportunity to do so!! I love this game and I'm so excited to see it released and I would love to be part of it!!!!

  • 1# fan!! - 9 years ago

    Hmmm...you can do houses of the students maybe? And of course the house of senpai! But.... i reccomend you too do a little open world! Not too much and not too less!

  • Simonne - 9 years ago

    I do like the idea of an open world game, but maybe the compromise idea could work a lot better. Like Yandere Dev said, It would delay the game by several months. By just adding a few new environments such as a neighborhood containing the houses of the other students (and senpai), you could still add the extra features you were hoping for. The ability to stalk senpai and the other students, and kill them, would take less time than making an entire town. Depending on how many places he wants to make, it could be more of a fast-travel option, maybe by using a bus stop sign, then choosing your destination. I, personally, would find it annoying to have to bike halfway across a town to get to yandere's house, or just go to a store. So I strongly advise the compromise/ fast travel option.
    I am fully aware it would take more time than not adding anything at all, but would cut down on the release time for the open world game.
    Thank you for reading.

  • Reyss - 9 years ago

    Compromise its the best option. Its more easy do instanced zones when you can go via teleport with a map/your cellphone. ETC. In that way you just cut off the pain in the ass of doing the surrounding or putting so much detail in all who can cost you a lot of time. Instanced maps. Yandere house/Senpai House/Bastard Girl House/Central park/Market and a few more and done its give more of a feeling of open world and options not really being an open world.

  • Fiona McIlie - 9 years ago

    I think a open world is great, but with other people wanting it a different way I chose having different areas without the open world. If yandere dev made a new map that's a town maybe yanderechan could get items from stores in the area(weapons, toxins, and other things). When you would purchase(or steal) the items you would have to have a (fake) ID.

  • MTamas11 - 9 years ago

    I vote for open world. It would be great if you could walk around and talk to the townfolks maybe doing quests for them? Anyway i think the game will be great in either way but if you extend the time what you have to kill the rival before she tells her true feelings to senpai, that would worth the open world

  • Anonymuspup - 9 years ago

    If the game was an open world, would that make it possible to stalk other students to their homes and murder them there?

  • DweebSenpai - 9 years ago

    Instead of open world, you could set up small environments that have activities and social purposes e.g like a club/nightclub after school where you could meet with info chan, spread rumors or set your rival up with another person.
    each environment could have a greater affect on a certain action eg. shopping mall, greater chance of pairing students, park, greater chance of killing without being noticed, nightclub better chance of spreading rumors. all of this you can do at school but maybe it has a higher chance or greater affect on your reputation.

    you could also set up environments and clubs which shape peoples opinion of yandere chan e.g she might be in debating and always goes to the night club, which makes her look outgoing and people are more likely to listen to her social advice.

    this might be hard in practice but its just a few idea that might help with the open world dilemma.
    keep up the good work!!

  • Mutation Ivori - 9 years ago

    It's quite the undertaking, but I think with open world, or at least semi-open world where a block of the town is open to you could allow for more creative kills. You could frame some of the townsfolk, shove a rival into oncoming traffic, or maybe into a river. Leave a note and ask the rival to meet you in the park after school, and then drown her in the park fountain and leave beer-cans surrounding her to imply a drunken accident. (By the way, it's really easy to get beer and cigarettes underage in Japan; they're in vending machines!)

    In any case, as soon as the new info for volunteers comes out tomorrow, I know I'll volunteer.

  • parameciumkid - 9 years ago

    YandereDev, have you played or seen footage of 3D Girl Evolution?
    It has a small "open world" environment consisting of a few sections of town and some building interiors. Rather than go "full open-world" like Skyrim or Fallout, I can see this sort of limited open world as a good direction for Yandere Simulator. Just my suggestion as a fellow indie developer ;)

  • paula - 9 years ago

    it´ll be great if we could have both, OPEN WORLD & SOCIAL SABOTAGE, like real life

  • flame - 9 years ago

    it would be fun to be able to follow senpai after school in a cafeteria or cinema and spy on his dates. Maybe the girl he is dating is not from the same high school as Yandere chan. Or being able to enter other people s houses if they are not paying attention...

  • RoughPrince - 9 years ago

    This has probably been suggested already, but why not save the open world town environment for a sequel? Release Yandere Simulator as a high school focused game, with maybe a couple extra environments, like an apartment building, a shopping center, or like an arcade e.t.c. This makes people happy and prevents them from waiting a super long time. Then while people have time to digest the game, use the money gained to expand on the original and give Yandere Simulator 2 a fully fleshed out open world.
    And then make Yandere Simulator 3 take place in space.

  • Noel - 9 years ago

    Think of all the stalking and murder possibilities ain an open world. I would personally love to stalk senpai across the town to see who he talks to and see maybe if he has a crush on a girl and "remedy" the situation.

    Also, from a design standpoint, it only makes sense to have more areas to explore seeing as there is already a camera function. It would make it very interesting to obtain panty shots at student hotspots like a cafe or library.

    Although I'm sure you'll recieve hundreds of offers for volenteering in the development of Yandere Simulator, I believe making a kickstarter would be the smartest approach due to the exposure this game has already recieved.

    I have never been so genuinely excited for any game's development as I am with Yandere Simulator and I will support this game no matter what direction the game ends up going, so long as the stealth element is kept in tact

    TLDR: The end result is worth the wait. OPEN WORLD ALL THE WAY!

  • Egoi - 9 years ago

    I choose compromise. Making it an open world don't have too much sense for me. The game is about murdering other STUDENTS IN SCHOOL. Yeah, maybe walking around town is funny, but there's... Nothing to do. Maybe if we have something like... Meeting up with people and then kill them or something will be a good idea. Still, I think you should stay with what you were going to do at the start, maybe adding some more places in school will be good, but not town. It's too much and don't have any use afterall.

  • Dark-Thomy - 9 years ago

    I like the idea of some sort of compromised between an open world and only the school !

    You could make a quite big (manga-like) school/campus, which could contain enough diversified places to interest the player.
    (access to different places would be without any chargement time)

    Or, add places to the school like "near senpai's house", "near each rival's house", [your very important place here], and of course the school itself.
    (you would "teleport" yourself from a place to another)

  • Amay - 9 years ago

    I don't think a full open world is needed or really relevant, but I do agree you need something for the game. Extra gameplay elements and such could add quite a bit to it. Something that could be added is stalking. Stalking senpi or your rival could add a realistic and creepy element to the game because it doesn't end when you just go home. I would think if someone is so obsessed that they would kill, I would think that they would be willing to follow you home too. Maybe sneaking into the houses to steal or murder while away from school, but that would have a greater risk. Having a small neighborhood were the students and maybe their parents return to at night would add enough rather than a full huge open world. It would still be quite an under taking, but it would be relevant. Also, where is YandereChans mother? You can't tell me you can hide a person in the basement without your parents wondering "what the hell is this?"

  • Rebecca - 9 years ago

    I vote compromise. Making it too open could take away some of the focus on the in school events, but I also think some added variety would be nice. Or if it ends up being open world, maybe avoid side quests outside of school or at least have some sort of penalty for missing class?

  • Sam - 9 years ago

    The way I see it is if there's a town, there'll be more creative ways to kill people off! Like I saw the harbor in the video game and thought "You could drown someone or knock them out and put them on a shipping boat to no where and that'll be it!"

  • Emily - 9 years ago

    I would make it open world for a couple of reasons.
    1). You could follow your rival home and kill them.
    2). Make deals with people to gain weapons and such.
    3). Buy necessary items to bribe people with like the nurse maybe
    4). Maybe have a store to buy the panties from and start with only pair and you have to buy the panties to get them.
    5). Have a job to work for money to buy items

  • William - 9 years ago

    I still think it's a bit early to have a complete idea on the game. I think you should strive for the biggest goal and take a step back if it doesn't go according to plan, but feel free to ask for more funding because that's what we the community is for. We want to see your dreams come true as much as you do.

  • Lauren Simoneaux - 9 years ago

    I never exactly anticipated more environments, but I guess the compromise would be nice. A few ideas I've seen were going to other peoples' houses, buying clothes (and panties) from boutiques, and having a map to travel to locations (unless you want to use the selection screen options like the ones from Yandere-chan's basement and room).
    Also, don't focus on other environments until you're almost done with the murder and social sabotage features.i think the original concept should be the main focus.
    An idea of mine would be gaining extra study points to spend or to spend them on the spot at a library where you can read up on a few subjects of choice, depending on what books aren't checked out.
    But don't make it an entire town, just a small area.
    Maybe we can even sneak into Senpai's home and steal some more items for the Shrine..
    But keep up the hard work, YandereDev-sama. take all the time you need.
    Hopefully the school and all its features will be completed before you draft a small town.
    -Lauren S.

  • Ken Adams - 9 years ago

    I say make it open world. This game has so much potential. There's so many things you can do with an open world; murders and other crimes can be more difficult if you had police to roam around, which would make the game more interesting. Maybe buy more weapons or items, like ropes, chloroform, drugs and so forth. The possibilities with this game are endless, and well worth the extra 6 months if it means advancing it to an amazing creation.

    Cheers!

  • Kuroha - 9 years ago

    M8, open world would be really cool, it could open up a nice diversity of settings to the game but it seems like a lot of work, and it might not be as good as it looks like, so if open world is not possible, adding other places to go is still a good idea, think persona 3/4, you don't walk through the entire town, just sections of it, it's less complicated than working with a whole map and kinda keeps it straight to the point. But i'm all up for a whole map tho, would be really nice.

    Also, this looks like the kind of thing that should be taken care of after the gameplay has been done you know? Like, it would be better to "finish" the game still in the highschool only and see if everything's ok and then star expanding.

    Keep up the good work and don't worry about time m8, if you want it to be best you can make it be, then sometimes you have to wait until the victim is-- i mean....yeah we can wait.

  • Foxtrot - 9 years ago

    I think it should be a compromise. Yeah it would be nice to have a bit more than just the school but rather than a small town, just have a few sections where you can go to either Senpai's home, your rival's home and the park. That way we don't have to go through the trouble of running around to the places itself (I dislike running from point A to point B with nothing but shops and houses I can't get into.) So rather than have that, just have it where once you leave the initial area it asks you the option of where you want to go and what the time will be when you get there.

  • Balmung Furuya - 9 years ago

    Just a couple points suggestions and opinions. First of I'm all for what ever you feel like doing I'll play, but personally i do lean towards a more open world type. Although I have a minor suggestion that could work a bit better for the ease of what you have to work with. Dorms. If you were to say add dorms to the game in the process of expanding the school as you seem to want to do possibly add a random cafe or other small things that'd be on a campus to make students that live on campus happier. Have some students live on and off campus so you'd still have your walk aways and need for that hill you seem interested in. Just a idea to think about. That could give it a more open world feeling while still not being open world. If you'd like more detailed ideas I'd be happy to give such! Hopefully this helps you in your current quest though!

  • -Z- - 9 years ago

    I think waiting longer for a few new areas would benifit. You can have shops for new outfits/panties(instead of them all being free make a monetary unit to have to purchase) possibly weapons and/or transformations. What if you run out of school hours to kill a rival u snoop where they will be (home-beach-park) and find some way to still murder them by the end of the day? Stealing items from Senpai's trash bins or even his house might give you bonuses or points somehow? If I knew tech stuff/code I'd totally help,but beyond 2d art i'm kinda useless lol best of luck though!

  • Me - 9 years ago

    I think that the game should have a town, but have some type of loading screen. That way the game wouldn't be as slow as it would be with no loading screen.

  • Aquira - 9 years ago

    U know what, i dont understand how people think of things about the yandere simulator disagreeing to the open world and stick to the old game. Of course, its still about murdering people and not living a paradise life even though its an open world :/ Dev, i believe that u should really do it even though it may take a long period of time. Make it an open world, so that the game will be likely real like how u wanted the game to, u already said it once that u wanted yandere simulator to have a concept of a real life game. Making it open world will be the best feature bcoz yandere-chan will have the time to follow other students home and stalk them. Shops are useful if the players will be the one to control the character and not adding environments and just teleport, its kinda boring. Thats the best decision, open world :) i always love ur game and download builds every updates just to play. It will be the best if u release it on pc, ps3, ps4, xbox, forget Nintendo, such a waste of time. I have big grudges about that XD I am voting the open world because I too wanted a unique kind of gameplay, enough with the game cliches where we teleport from one to another place. Actually, yandere simulator is the best unique killing game i found interesting to play, I would really buy this game if its going to be an open world, dont let other dumb cheap-minded people change ur mind on sticking to the school environment and world map where u can only click a place to teleport. Remember, everybody wants a cool game that they can play everyday and repeat the game without getting bored. :) and its ur game afterall, u do the programming for the sake of improving the game. If they really want to support ur games and all, not just playing for free and email u nonsense comments about the game not working and others who gets mad at u for not fixing the link, forget about them. If they really do support, they must donate atleast. Im honestly playing for fun because i dont have any bank cards yet so i can donate but if I do, i will donate for u. I dont mind if the game gets delayed but as soon as u do ur best, its worth to wait :) its worth a wait.

  • killerjdog51 - 9 years ago

    I think you should make it an open world as a way to add new environments to the game. Maybe you could make some friends and go out shopping or go to a cake shop with them and this boosts your reputation quicker? or maybe you could call someone out to a certain place in town, go down a dark ally, and murder them and then throw their body into a nearby dumpster or something? I think that would make the game really fun and entertaining if you could do different stuff like that. but probably save it for later or something? Because it would probably take alot of time to make, but im willing to wait.

  • Amy K. - 9 years ago

    Y'know, YandereDev, you should totally make it more open. I would be completely fine with either an open world or just select places in the world. (leaning more on open, but I'm cool with anything really.)

    A world bigger than school would make such things as meeting info-chan, gathering information on girls, and getting a few weapons easier and more creative. Also, it would make the game seem less stuffy. As the game is, it's very hard to get all that much enjoyment out of killing people as it's both too easy and very repetitive in a limited environment.

  • Nameless - 9 years ago

    I think that open world would be really cool, but maybe it would not have to be so big as in the game you played...

  • Spiff - 9 years ago

    I think YS could benefit from an open world system, maybe on a much smaller scale though. For example it could be interesting if it included residential areas - If you actually had to commute to and from school each day. It would give the game a better feel than just having the NPCs and Senpai having no life outside of school hours. You could stalk Senpai and potential victims from the moment they leave their house to the moment they go home and REALLY get familiar with their lives and schedules. You could see who tries to talk to Senpai outside of school. You could sabotage 'dates' (or friendly outings, rather) that he has with potential love interests. I think a life outside of school could also be used to improve, harm, or better display the state of Yandere-chan's reputation. It would also make Sunday, a student's free day, a playable experience. I feel like it would give the entire game a more creepy atmosphere if you could make use of your whole day and really live out the complete stalker lifestyle.. I don't think that requires a complete open world though. Maybe just a short rode between student's homes and school that could include a few small but crucial locations.

  • Eppa - 9 years ago

    Yandere dev, whatever you think is necessary is ok. I personally would enjoy an open world but if it's to much work, but it's ok if you can't do it. You can make a high school campus or leave it as it is, whatever you think is right! :3
    Now with the open world, there will be much more features like new ways to kill rival chan and stores you can buy weapons at. Also stalking a player outside of school and finding where they live is awesome too! Including stalking senpai, entering his house, and stealing his stuff. I'm excited to find out what you decide, and I do hope you work this feature out.

  • Reagy - 9 years ago

    I think the game can get away with adding a small town and some fast travel locations without having to compromise so much on the core mechanics, not every building has to be enterable and interiors can be reused for example.

    The idea of having each person at school having their own home and being able to stalk them to it would be a massive addition to gameplay.

    Hell add in abandoned buildings or rental places which you can use for abductions or corpse disposal, adding in just a small town would expand gameplay massively. Maybe have it as a seaside town or something so theirs a beach or even a river which you can use to dispose of people, bit of water never hurts right?

  • holy whale - 9 years ago

    It would be better with a small town even if you need more time you can do requests to buy things in the town or other things for the teachers

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